GLOSSARY OF TERMS
Get curious. Learn game terms and dominate the yard.
Anchor: The player at the back of the team providing stability.
Bias: The natural curve that makes the bowl take a curved path.
Block: Placing a disc to prevent the opponent from connecting four.
Bola: Two balls connected by a string, thrown at the ladder.
Box: The wooden box with a hole where players toss washers.
Bunt: A light kick with the intention of reaching first base.
Catch: Catching an opponent's throw, which eliminates the thrower.
Clean Wash: A washer that lands inside the box without touching the rim.
Connect Four: Achieving four discs of the same color in a row vertically, horizontally, or diagonally.
Cornhole: Successfully landing a bag on the board without it touching the ground.
Deadness: A state where a ball becomes immune to being struck by opponents for a turn.
Deflector: A teammate positioned to deflect the frisbee towards the can.
Dink: A soft shot hit just over the net.
Elimination: When a player is hit and is out of the game.
Finish Line: The designated point where participants aim to reach.
Force Out: Getting a player out by forcing them off a base.
Full House: Rolling five dice that result in three of a kind and a pair.
Hop: The basic movement in the sack race.
Huck: A long, powerful throw down the field.
Instant Win: Throwing the frisbee directly through the slot in the can.
Jack: The small target ball that players aim to get their bowls closest to.
Jail: The designated area where captured players are held.
Kitchen: The non-volley zone close to the net.
Lagging: Throwing a bocce ball with the intention of landing it close to the pallino without hitting it.
Large Straight: Rolling five sequential numbers.
Leaner: When a horseshoe leans against the stake but doesn't encircle it.
Pallino: The small target ball that players aim to get their bocce balls closest to.
Pitch: The act of throwing a bag toward the cornhole board.
Pocket: The area between the net and the rim where the ball is bounced.
Pull: The throw-off that starts the game.
Rally: A sequence of hits between teams.
Rebuild: The process of stacking blocks back up after a tumble.
Ringer: When a horseshoe encircles the stake.
Shuttlecock: The feathered or plastic projectile hit back and forth.
Slack: Looseness in the rope that can be used to the team's advantage.
Smash: A powerful overhead shot aimed at a steep angle.
Tag: The act of physically touching an opponent to capture them.
Top Rung: The highest scoring rung on the ladder.
Tumble: The moment when the Jenga tower collapses.
Wicket: The metal hoop that players aim to hit their balls through.